# Buliding Bonita source code to make manual changes

**URL:** <https://community.ofelia.com/t/buliding-bonita-source-code-to-make-manual-changes/9818>\
**Category:** Q&A\
**Created:** [1 October 2019 15:04 UTC](https://community.ofelia.com/t/buliding-bonita-source-code-to-make-manual-changes/9818 "2019-10-01T15:04:49Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![abizer.lokhandwala\_1](https://avatars.discourse-cdn.com/v4/letter/a/f17d59/32.png) [@abizer.lokhandwala\_1](https://community.ofelia.com/u/abizer.lokhandwala_1)\
**Post date:** [1 October 2019 15:04 UTC](https://community.ofelia.com/t/buliding-bonita-source-code-to-make-manual-changes/9818/1 "2019-10-01T15:04:49Z")

</div>

Hey,

I want to make a few small changes in the UI of the Bonita studio (where we create workflows through drag-and-drop), and thought of editing the Bonita code as it’s open source. I tried to follow the steps on this link: [https://github.com/Bonitasoft-Community/Build-Bonita](https://github.com/Bonitasoft-Community/Build-Bonita), and the steps ran successfully.

I am using macOS, and after following the above steps, I do not see a working build in either bonita-studio/all-in-one/target or in products/org.bonitasoft.studio.product/macosx/cocoa/x86\_64.

It would be great if someone could help me out here.

Thanks!

---

<div class="post-metadata">

**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/community_bonitasoft/original/2X/6/6b7b18c0478f2645369e82e009b65e3b97f2cc12.svg) [@system](https://community.ofelia.com/u/system)\
**Post date:** [2 October 2019 20:21 UTC](https://community.ofelia.com/t/buliding-bonita-source-code-to-make-manual-changes/9818/2 "2019-10-02T20:21:12Z")

</div>

Hi,

When you build Bonita from source you will find the macOS application in `./bonita-studio/all-in-one/target/products/org.bonitasoft.studio.product/macosx/cocoa/x86_64/BonitaStudioCommunity-7.9.4.app`

DMG file provided in versions built by Bonitasoft is an installer built with a software that required a licence to be used. So we don’t include it in the Studio build configuration.
